Unit 4.3 - Asynchronous Multitasking
Exercise 4.3.1: Async Channels
Channels are a very useful way to communicate between threads and async tasks. They allow for decoupling your application into many tasks. You'll see how that can come in nicely in exercise E.2. In this exercise, you'll implement two variants: a oneshot channel and a multi-producer-single-consumer (MPSC) channel. If you're up for a challenge, you can write a broadcast channel as well.
4.3.1.A MPSC channel ⭐⭐
A multi-producer-single-consumer (MPSC) channel is a channel that allows for multiple Senders to send many messages to a single Receiver.
Open exercises/4-multitasking/3-asynchronous-multitasking/1-async-channels in your editor. You'll find the scaffolding code there. For part A, you'll work in src/mpsc.rs. Fix the todo!s in that file in order to make the test pass. To test, run:
cargo test -- mpsc
If your tests are stuck, probably either your implementation does not use the Waker correctly, or it returns Poll::Pending where it shouldn't.
4.3.1.B Oneshot channel ⭐⭐⭐
A oneshot is a channel that allows for one Sender to send exactly one message to a single Receiver.
For part B, you'll work in src/broadcast.rs. This time, you'll have to do more yourself. Intended behavior:
ReceiverimplementsFuture. It returnsPoll::Ready(Ok(T))ifinner.dataisSome(T),Poll::Pendingifinner.dataisNone, andPoll::Ready(Err(Error::SenderDropped))if theSenderwas dropped.Receiver::pollreplacesinner.wakerwith the one from theContext.Senderconsumesselfon send, allowing the it to be used no more than once. Sending setsinner.datatoSome(T). It returnsErr(Error::ReceiverDropped(T))if theReceiverwas dropped before sending.Sender::sendwakesinner.wakerafter putting the data ininner.data- Once the
Senderis dropped, it marks itself dropped withinner - Once the
Receiveris dropped, it marks itself dropped withinner - Upon succesfully sending the message, the consumed
Senderis not marked as dropped. Insteadstd::mem::forgetis used to avoid running the destructor.
To test, run:
cargo test -- broadcast
4.3.1.C Broadcast channel (bonus) ⭐⭐⭐⭐
A Broadcast channel is a channel that supports multiple senders and receivers. Each message that is sent by any of the senders, is received by every receiver. Therefore, the implemenentation has to hold on to messages until they have been sent to every receiver that has not yet been dropped. This furthermore implies that the message shoud be cloned upon broadcasting.
For this bonus exercise, we provide no scaffolding. Take your inspiration from the mpsc and oneshot modules, and implement a broadcast module yourself.
Exercise 4.3.2: Async Chat
In this exercise, you'll write a simple chat server and client based on Tokio. Open exercises/4-multitasking/3-asynchronous-multitasking/2-async-chat in your editor. The project contains a lib.rs file, in which a type Message resides. This Message defines the data the chat server and clients use to communicate.
4.3.2.A Server ⭐⭐⭐
The chat server, which resides in src/bin/server.rs listens for incoming TCP connections on port 8000, and spawns two tasks (futures):
handle_incoming: reads lines coming in from the TCP connection. It reads the username the client provides, and broadcasts incomingMessages, possibly after some modification.handle_outgoing: sends messages that were broadcasted by thehandle_incomingtasks to the client over TCP.
Both handle_incoming and handle_outgoing contain a number to todos. Fix them.
To start the server, run
cargo run --bin server
4.3.2.B Client ⭐⭐
The chat client, residing in src/bin/client.rs contains some todo's as well. Fix them to allow for registration and sending Messages to the server.
To start the client, run
cargo run --bin client
If everything works well, you should be able to run multiple clients and see messages sent from each client in every other.